Pocket Closet

context
the problem
research
solution
usability tests
takeaways
01 // context
pocket closet, made in a team of 4, was a full-term endeavour to make personal fashion and wardrobe organization simpler.
After conducting our own interviews and iteratively drafting interfaces, the app was designed for users to experimentally build and generate outfits without the often-cumbersome process of physically trying on multiple clothes.
02 // the problem

Personal fashion is linked to identity, expression, and social presentation. However, the process of clothing selection and wardrobe curation can sometimes be complex or challenging for many students.
Struggles such as dressing for unpredictable weather, managing limited budgets, navigating wardrobe malfunctions, and misunderstanding dress codes can lead to stress, discomfort, and self-consciousness.
Conversely, strong outfit choices can improve confidence, mood, comfort, and overall performance throughout the day.
03 // research

Through interviews with 12 students from diverse backgrounds, I explored how clothing choices influence self-perception, mood, and social interactions, as well as the challenges of aligning style with identity.
While many participants wanted to put more effort into their appearance, barriers such as difficulty visualizing outfits, limited wardrobe options, budget constraints, and lack of motivation often prevented this.
Common frustrations included relying on overly casual clothing due to limited choices, stress from last-minute outfit decisions, and dissatisfaction with repetitive or mismatched wardrobes.
From the pain points drawn from interviews, I was able to draft 3 potential solutions.



04 // solution
Paper protoypes are a cheap and simple way to map out user flows for testing, before committing to digital prototyping.
Below is the "working" prototype I crafted out of paper! Using this prototype, I conducted cognitive walkthroughs with testers. The participant "presses" buttons as they navigate through each screen, listing their initial thoughts and reactions to each feature.

Using the notes taken during the first cognitive walkthroughs, we revised our features to streamline discovery and eliminate confusion.

The final app scans your closet and generates outfits for users, following presets and user input to find the optimal combinations based on weather, event, and personal style.
The home page offers quick auto-generated outfits based on the weather, your previous saved outfits, and inspirations.
05 // usability tests
pocket closet, made in a team of 4, was a full-term endeavour to make personal fashion and wardrobe organization simpler.
After conducting our own interviews and iteratively drafting interfaces, the app was designed for users to experimentally build and generate outfits without the often-cumbersome process of physically trying on multiple clothes.
06 // takeaways
Role (Team of 4)
UX Designer
User Researcher
Visual Designer
Timeframe
4 months (Sept - Dec 2025)
Disciples
Product Design
User Research
Wireframing
Information Architecture
Prototyping
Design Systems
Tools
Figma